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The Surprisingly Fruity Release Thread

tokai
# The Surprisingly Fruity Release Thread

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

Did you ever wonder... how your memory looks like when it is fragmented like hell?

Well... now you can with the funky new "Fragment" tool, which you can download from here for free:

http://tokai.binaryriot.org/fragment-1.2-200710210444.lha

There is no documentation, but it should be quite self-explaining.

Wrote it yesterday for my own pleasure and interest. It's probably not very useful, but I share anyway. If you have questions, feature requests or bugreports let me know here in this very thread. Maybe I'll answer, add or fix them if I'm in the mood. ;)



regards,
tokai


(p.s. please do not cross-link the file directly or upload it to another server, but link to this thread instead. thanks.)


[ Edited by tokai on 2007/11/30 15:36 ]

(wtf.. who messes with my posts? reverted back to original state)

[ Edited by tokai on 2009/11/2 17:13 ]

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»2007/10/21 4:51
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hooligan
# Re: Did you ever wonder...
#
Moderator

#
Joined: 2003/2/23
Posts: 1547
From: Lahti, Finland

Cool logo :)

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»2007/10/21 12:11
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Framiga
# Re: Did you ever wonder...
#
Order of the Butterfly

#
Joined: 2003/7/11
Posts: 360
From: Milan-Italy

ohh! thaks tokai! i can finally get rid of ShowMem now.

a very useful tool
»2007/10/21 12:21
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tokai
# Re: Did you ever wonder...

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

A small update. Fixes a cosmetical problem in the list in case you configured a too big image there (compared to the font size).

http://tokai.binaryriot.org/fragment-1.2-200710211222.lha

regards,
tokai

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»2007/10/21 12:22
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tokai
# Re: Did you ever wonder...

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

@framiga:

Interesting, didn't knew this program. It seems to do some tricks to collect tiny chunks (which normally wouldn't be drawn because they are smaller than a single pixel) into a bigger one for displaying, but this gets quite unprecise if the window gets larger.

Anyway.. added an option for a similiar effect to Fragment, but it gets a bit unprecise when the window is too small. ;) Maybe I'll play a bit with antialiasing there if I have some time.

http://tokai.binaryriot.org/fragment-1.3-200710211327.lha

regards,
tokai

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»2007/10/21 13:12
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phx
# Re: Did you ever wonder...
#
Caterpillar

#
Joined: 2005/3/29
Posts: 40
From: Herford, Germany

Nice, but it doesn't work for me.
What exactly justifies MUI 4 as a requirement in this app?
»2007/10/21 17:14
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tokai
# Re: Did you ever wonder...

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

- MUIA_DoubleBuffer
for flickerfree resize/ redraw.

- MUIM_List_Construct
- MUIM_List_Destruct
- MUIM_List_Display
for proper List coding; HOOKS (which you would have to use for older MUIs) are seriously ugly.

Many fixes where you don't have to deal with keeping generated strings in memory but simply can generate them on stack and it's safe to pass them to MUI w/o the fear to see trashed memory.



The first could be workarounded by using own doublebuffering (boring work), the second - like said already - with Hooks (which makes the code ugly) and the 3rd also with lots of boring workarounds (as I had to do in Shuffle f.ex. which works fine with MUI 3.9). All this extra work doesn't really make the program better. I know MUI4 suxx in some areas (especially the new group title/ tabgroup stuff is quite a ****), but so does MUI3.8/9 in many internal things... there is always a tradeoff. ;-)

regards,
tokai

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»2007/10/21 17:41
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Framiga
# Re: Did you ever wonder...
#
Order of the Butterfly

#
Joined: 2003/7/11
Posts: 360
From: Milan-Italy

Quote:


tokai wrote:
@framiga:

Interesting, didn't knew this program. It seems to do some tricks to collect tiny chunks (which normally wouldn't be drawn because they are smaller than a single pixel) into a bigger one for displaying, but this gets quite unprecise if the window gets larger.

Anyway.. added an option for a similiar effect to Fragment, but it gets a bit unprecise when the window is too small. ;) Maybe I'll play a bit with antialiasing there if I have some time.

http://tokai.binaryriot.org/fragment-1.3-200710211327.lha

regards,
tokai


i think yours is more useful, displaying chunks numbers too.
»2007/10/21 19:20
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tokai
# Re: Did you ever wonder...

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

New version: fragment-1.4-200711041820.lha

Actually I wanted to add a fancy new feature, but don't have time currently for it (commented out the WIP stuff for now). Since current version contains a small fix and some new translations I rather release it than let it eat dust forever on my HDD. :)

Thanks to Korni, Mobydick and Cego for translating to polish, russian and turkish.

regards,
tokai

[ Edited by tokai on 2007/11/5 2:02 ]

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»2007/11/4 17:11
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Korni
# Re: Did you ever wonder...
#
Order of the Butterfly

#
Joined: 2006/2/23
Posts: 205
From: the Planet of the Robot Monsters

Thx :).

BTW: Kornl is a misprint. Kornelia sounds better but i'm not a girl :P.

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»2007/11/5 0:37
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tokai
# Re: Did you ever wonder...

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

well.. the daily typo ;) fixed.

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»2007/11/5 2:03
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tokai
# Re: bchunk 1.2.0 for MorphOS

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

I downloaded a .cue/.bin CD image I couldn't use under OSX or MorphOS so I compiled 'bchunk' for OSX which did the job and converted the mess to a normal ISO I could make use of. While it was converting and me waiting for it to get done I spend my time productive and made a quick version for MorphOS too. Maybe someone will find it useful.


bchunk 1.2.0 for MorphOS

Quote:

"This is a quick port.. erm.. compile of bchunk for MorphOS. It allows you to convert CD images in .bin/.cue (sometimes .raw/.cue) format to a set of .iso and .cdr (raw audio) tracks which can be used with MakeCD for example.

For more details, please read the original ReadMe inside the archive."


http://tokai.binaryriot.org/public/bchunk-1.2.0-morphos.lha
http://tokai.binaryriot.org/public/bchunk-1.2.0.tgz (source archive)


Happy converting,
tokai

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»2007/11/30 15:43
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rms
# Re: bchunk 1.2.0 for MorphOS
#
Order of the Butterfly

#
Joined: 2004/11/27
Posts: 417
From:

@ tokai

Thanks for compil :-) I'm shure it will be usefull.

Regrads

Christoph
»2007/12/1 7:32
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tokai
# Re: Lamp.mcc

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

Hiho,

because someone asked on #morphos IRC channel where to find latest Lamp.mcc for Sputnik I thought 'What the heck, just do a new release!'.

There is only one change of importance in it (fixes some rare Problems when a LampObject was used as List image object with MUI4), besides that only cosmetics and optimizations (this is my 'make it very small'-toy after all :-) ) were done, no obvious functional changes.


http://tokai.binaryriot.org/public/mcc_lamp-20.6-morphos.lha


And some nifty screenshots:





(reverted messed up post back into its original state -- 02.11.2009)

[ Edited by tokai on 2009/11/2 17:15 ]

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»2007/12/9 14:13
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tokai
# Re: dt2raw 1.2

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

Hiho,

this time a release mostly interesting for developers who need to include pictures directly into the executable code. It's quite old program already, but I had to make some (maybe) useful changes.


Quote:

dt2raw converts any picture format (when a datatype for it is installed) to a number of RAW formats. Probably only required by programmers who want to integrate picture data directly into program binaries or special designed data files.



New in this version:

o Clears useless colour values when alpha is 0x0 (this especially useful if the resulting RAW data gets packed later and images were saved with Photoshop)

o Added support for RGBA (one of the native tinygl texture formats, so you can simply link the texture to your tinygl application if required) and BGR output formats.

http://tokai.binaryriot.org/public/dt2raw-1.2-200712301359.lha

regards,
tokai

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»2007/12/30 14:20
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Acill
# Re: dt2raw 1.2
#
Paladin of the Pegasos

#
Joined: 2003/10/19
Posts: 1552
From: San Diego, Ca.

Neat stuff, thanks for keeping things up and releasing new things. Your still one of the more active developers and its good to see you still have interest.

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»2007/12/30 17:55
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tokai
# Re: Euph0ria 1.4

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

Just noticed again that Euph0ria doesn't work properly with my leet 16:10 display in fullscreen mode, so a reviewed it's very old source again and did some 'hot fixes' ;-)

Quote:


Visual plugin for AmiNetRadio, Kaya or AmigaAMP.

Keyfeatures:
? PowerPC native (MorphOS)
? compatible with with AmigaAMP plugin API
? more than 1800 possible effect combinations
? highly configurable (effect options, task priority, framerate, etc.)
? 3 different fullscreen modes (Overlay and WPA)
? amazing colour sets by cecilia
? addictive inbuild game "Snake" with highscores
? configurable levelmeters
? informative on-screen displays (OSD) for framerate and effects
? it is freeware


Requirements:
? MorphOS 1.3 or better
? compatible player (AmiNetRadio, Kaya, AmigaAMP)
? 2 MB or more free memory
? 1 MB free harddisk space
? some cool tunes :)





http://tokai.binaryriot.org/public/euph0ria-1.4-200712311818.lha


Here some current screenshots:












Happy New Year,
tokai



P.S.: Please do not link directly to the .lha archive, but link to this very morphzone thread. Thx. :)

P.S.#2: I moved yesterday some other temp. files to the public (http://tokai.binaryriot.org/public/) directory (including a more recentish cvs build and a makedepend build, maybe useful for some.. who knows).

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»2007/12/31 18:04
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tokai
# subversion 1.42, subversion 1.4.6

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

Hi folks,

since I was asked by a fellow french developer if my private subversion 1.4.2 build could be shared to other people I decided to just upload it to one of my very own webspaces:

http://tokai.binaryriot.org/public/subversion-1.4.2-morphos.lha

(It has various fixes/ patches to fix obvious problems and some people even use svnserve in inetd mode for own subversion repositories running on top of MorphOS).

I only use it for checking out current OpenTTD code and for that it works quite well and is well tested and stable (works for me at least(tm)).


Since I had a minute I decided to make a build of latest 1.4.6 version too. It's not tested, but (theoretically) there should be no porting related problems at least. So if you want the leetest stuff you can find this version also on my site:

http://tokai.binaryriot.org/public/


Quote:


misc:subversion-1.4.6-morphos/usr/bin> svn --version
svn, version 1.4.6 (r28521)
compiled Jan 27 2008, 15:59:43

Copyright (C) 2000-2007 CollabNet.
Subversion is open source software, see http://subversion.tigris.org/
This product includes software developed by CollabNet (http://www.Collab.Net/).

The following repository access (RA) modules are available:

* ra_dav : Module for accessing a repository via WebDAV (DeltaV) protocol.
- handles 'http' scheme
- handles 'https' scheme
* ra_svn : Module for accessing a repository using the svn network protocol.
- handles 'svn' scheme
* ra_local : Module for accessing a repository on local disk.
- handles 'file' scheme




Happy developing,
tokai

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»2008/1/27 16:13
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tokai
# Re: Defendguin

MorphOS Developer

#
Joined: 2003/2/25
Posts: 1289
From: binaryriot

Hmm.. not much interest/ need for the releases in this thread here anymore it seems, well.. let's release a port of some random SDL game from linux world... maybe this will trigger more interest. ;)





MorphOS Archive:
http://tokai.binaryriot.org/public/defendguin-0.0.11-morphos.lha

Sources:
http://tokai.binaryriot.org/public/defendguin-0.0.11-source.tar.gz
http://tokai.binaryriot.org/public/defendguin-0.0.11-morphos.diff (just the diffs)


Happy penguin defending or whatever...
tokai

[ Edited by tokai on 2009/11/2 17:16 ]

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»2008/2/2 16:45
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Senex
# Re: Defendguin
#
Moderator

#
Joined: 2003/2/17
Posts: 464
From: Hannover / Germany

Hi tokai, thanks for your effort - are there any differences to the previous compile of the same version (can't check myself at the moment)?

Link: Aminet
»2008/2/2 17:15
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