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The Surprisingly Fruity Release Thread
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| tokai |
The Surprisingly Fruity Release Thread |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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Did you ever wonder... how your memory looks like when it is fragmented like hell?
Well... now you can with the funky new "Fragment" tool, which you can download from here for free:
http://tokai.binaryriot.org/fragment-1.2-200710210444.lha
There is no documentation, but it should be quite self-explaining.
Wrote it yesterday for my own pleasure and interest. It's probably not very useful, but I share anyway. If you have questions, feature requests or bugreports let me know here in this very thread. Maybe I'll answer, add or fix them if I'm in the mood. ;)

regards, tokai
(p.s. please do not cross-link the file directly or upload it to another server, but link to this thread instead. thanks.)
[ Edited by tokai on 2007/11/30 15:36 ]
(wtf.. who messes with my posts? reverted back to original state)
[ Edited by tokai on 2009/11/2 17:13 ]
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2007/10/21 4:51 |
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Moderator

Joined: 2003/2/23
Posts: 1547 From: Lahti, Finland
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| »2007/10/21 12:11 |
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Order of the Butterfly

Joined: 2003/7/11
Posts: 360 From: Milan-Italy
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ohh! thaks tokai! i can finally get rid of ShowMem now.
a very useful tool |
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| »2007/10/21 12:21 |
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| tokai |
Re: Did you ever wonder... |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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| »2007/10/21 12:22 |
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| tokai |
Re: Did you ever wonder... |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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@framiga:
Interesting, didn't knew this program. It seems to do some tricks to collect tiny chunks (which normally wouldn't be drawn because they are smaller than a single pixel) into a bigger one for displaying, but this gets quite unprecise if the window gets larger.
Anyway.. added an option for a similiar effect to Fragment, but it gets a bit unprecise when the window is too small. ;) Maybe I'll play a bit with antialiasing there if I have some time.
http://tokai.binaryriot.org/fragment-1.3-200710211327.lha
regards, tokai
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2007/10/21 13:12 |
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| phx |
Re: Did you ever wonder... |
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Caterpillar

Joined: 2005/3/29
Posts: 40 From: Herford, Germany
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Nice, but it doesn't work for me. What exactly justifies MUI 4 as a requirement in this app? |
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| »2007/10/21 17:14 |
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| tokai |
Re: Did you ever wonder... |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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- MUIA_DoubleBuffer for flickerfree resize/ redraw.
- MUIM_List_Construct - MUIM_List_Destruct - MUIM_List_Display for proper List coding; HOOKS (which you would have to use for older MUIs) are seriously ugly.
Many fixes where you don't have to deal with keeping generated strings in memory but simply can generate them on stack and it's safe to pass them to MUI w/o the fear to see trashed memory.
The first could be workarounded by using own doublebuffering (boring work), the second - like said already - with Hooks (which makes the code ugly) and the 3rd also with lots of boring workarounds (as I had to do in Shuffle f.ex. which works fine with MUI 3.9). All this extra work doesn't really make the program better. I know MUI4 suxx in some areas (especially the new group title/ tabgroup stuff is quite a ****), but so does MUI3.8/9 in many internal things... there is always a tradeoff. 
regards, tokai
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2007/10/21 17:41 |
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Order of the Butterfly

Joined: 2003/7/11
Posts: 360 From: Milan-Italy
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Quote:tokai wrote: @framiga: Interesting, didn't knew this program. It seems to do some tricks to collect tiny chunks (which normally wouldn't be drawn because they are smaller than a single pixel) into a bigger one for displaying, but this gets quite unprecise if the window gets larger. Anyway.. added an option for a similiar effect to Fragment, but it gets a bit unprecise when the window is too small. ;) Maybe I'll play a bit with antialiasing there if I have some time. http://tokai.binaryriot.org/fragment-1.3-200710211327.lharegards, tokai
i think yours is more useful, displaying chunks numbers too. |
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| »2007/10/21 19:20 |
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| tokai |
Re: Did you ever wonder... |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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New version: fragment-1.4-200711041820.lha
Actually I wanted to add a fancy new feature, but don't have time currently for it (commented out the WIP stuff for now). Since current version contains a small fix and some new translations I rather release it than let it eat dust forever on my HDD. :)
Thanks to Korni, Mobydick and Cego for translating to polish, russian and turkish.
regards, tokai
[ Edited by tokai on 2007/11/5 2:02 ]
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2007/11/4 17:11 |
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| Korni |
Re: Did you ever wonder... |
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Order of the Butterfly

Joined: 2006/2/23
Posts: 205 From: the Planet of the Robot Monsters
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Thx :).
BTW: Kornl is a misprint. Kornelia sounds better but i'm not a girl :P.
-- http://korni.ovh.org | My Rifle, My Bunny, and Me |
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| »2007/11/5 0:37 |
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| tokai |
Re: Did you ever wonder... |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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| »2007/11/5 2:03 |
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| rms |
Re: bchunk 1.2.0 for MorphOS |
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Order of the Butterfly

Joined: 2004/11/27
Posts: 417 From:
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@ tokai
Thanks for compil I'm shure it will be usefull.
Regrads
Christoph |
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| »2007/12/1 7:32 |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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Hiho,
because someone asked on #morphos IRC channel where to find latest Lamp.mcc for Sputnik I thought 'What the heck, just do a new release!'.
There is only one change of importance in it (fixes some rare Problems when a LampObject was used as List image object with MUI4), besides that only cosmetics and optimizations (this is my 'make it very small'-toy after all ) were done, no obvious functional changes.
http://tokai.binaryriot.org/public/mcc_lamp-20.6-morphos.lha
And some nifty screenshots:


(reverted messed up post back into its original state -- 02.11.2009)
[ Edited by tokai on 2009/11/2 17:15 ]
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2007/12/9 14:13 |
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Paladin of the Pegasos

Joined: 2003/10/19
Posts: 1552 From: San Diego, Ca.
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Neat stuff, thanks for keeping things up and releasing new things. Your still one of the more active developers and its good to see you still have interest.
-- http://www.acill.com
iMac 2.8 Ghz Core2 Duo MacBook Pro 2.16 Ghz Core2 Duo Mac Mini 1.25 Ghz G4 PPC, MOS 2.4 installed! Powermac Mirror Drive Doors Dual 1.5 GHZ G4 (Waiting for MOS) |
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| »2007/12/30 17:55 |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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Just noticed again that Euph0ria doesn't work properly with my leet 16:10 display in fullscreen mode, so a reviewed it's very old source again and did some 'hot fixes' 
Quote:
Visual plugin for AmiNetRadio, Kaya or AmigaAMP.
Keyfeatures: ? PowerPC native (MorphOS) ? compatible with with AmigaAMP plugin API ? more than 1800 possible effect combinations ? highly configurable (effect options, task priority, framerate, etc.) ? 3 different fullscreen modes (Overlay and WPA) ? amazing colour sets by cecilia ? addictive inbuild game "Snake" with highscores ? configurable levelmeters ? informative on-screen displays (OSD) for framerate and effects ? it is freeware
Requirements: ? MorphOS 1.3 or better ? compatible player (AmiNetRadio, Kaya, AmigaAMP) ? 2 MB or more free memory ? 1 MB free harddisk space ? some cool tunes :)
http://tokai.binaryriot.org/public/euph0ria-1.4-200712311818.lha
Here some current screenshots:





Happy New Year, tokai
P.S.: Please do not link directly to the .lha archive, but link to this very morphzone thread. Thx. :)
P.S.#2: I moved yesterday some other temp. files to the public (http://tokai.binaryriot.org/public/) directory (including a more recentish cvs build and a makedepend build, maybe useful for some.. who knows).
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2007/12/31 18:04 |
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| tokai |
subversion 1.42, subversion 1.4.6 |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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Hi folks,
since I was asked by a fellow french developer if my private subversion 1.4.2 build could be shared to other people I decided to just upload it to one of my very own webspaces:
http://tokai.binaryriot.org/public/subversion-1.4.2-morphos.lha
(It has various fixes/ patches to fix obvious problems and some people even use svnserve in inetd mode for own subversion repositories running on top of MorphOS).
I only use it for checking out current OpenTTD code and for that it works quite well and is well tested and stable (works for me at least(tm)).
Since I had a minute I decided to make a build of latest 1.4.6 version too. It's not tested, but (theoretically) there should be no porting related problems at least. So if you want the leetest stuff you can find this version also on my site:
http://tokai.binaryriot.org/public/
Quote:misc:subversion-1.4.6-morphos/usr/bin> svn --version svn, version 1.4.6 (r28521) compiled Jan 27 2008, 15:59:43 Copyright (C) 2000-2007 CollabNet. Subversion is open source software, see http://subversion.tigris.org/This product includes software developed by CollabNet (http://www.Collab.Net/). The following repository access (RA) modules are available: * ra_dav : Module for accessing a repository via WebDAV (DeltaV) protocol. - handles 'http' scheme - handles 'https' scheme * ra_svn : Module for accessing a repository using the svn network protocol. - handles 'svn' scheme * ra_local : Module for accessing a repository on local disk. - handles 'file' scheme
Happy developing, tokai
-- primate.gif binaryriot.de | tokai.binaryriot.org primate.gif |
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| »2008/1/27 16:13 |
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MorphOS Developer

Joined: 2003/2/25
Posts: 1289 From: binaryriot
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| »2008/2/2 16:45 |
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Moderator

Joined: 2003/2/17
Posts: 464 From: Hannover / Germany
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Hi tokai, thanks for your effort - are there any differences to the previous compile of the same version (can't check myself at the moment)?
Link: Aminet |
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| »2008/2/2 17:15 |
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PermissionsYou cannot post. You cannot edit. You cannot add polls. You cannot attach files.
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