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Benchmark 3D GL Quake 3

Divinity
# Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/9/8
Posts: 206
From:

Hi,

here benchmark 3D GL Quake3 in MorphOS, AmigaOS, Apple OSX, using Pegasos2 G4, Mac Mini G4, AmigaOne XE, Sam e Sam Flex, Powerbook G4, EMac G4, PowerMac G4 Quicksilver, PowerMac G4 MDD, PowerMac G5 :) in single and dual CPU, and with many graphic cards :)

http://amiga.ikirsector.it/forum/viewtopic.php?f=40&t=13185&p=146052#p146052

best regards



[ Edited by Divinity on 2010/4/10 13:32 ]

[ Edited by Divinity on 2010/4/10 13:56 ]
»2010/3/9 23:31
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jcmarcos
# Re: Benchmark 3D GL Quake 3
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Priest of the Order of the Butterfly

#
Joined: 2003/3/13
Posts: 990
From: Pinto, Madrid (Spain)

Quote:

Mac Mini G4 MorphOS 2.4:
640x480 63,1 fps

Mac Mini G4 Apple OSX Leopard 10.5.8:
640x480 112,6 fps


Um... Why that bloated commercial operating system makes the same things twice as fast on the same computer!?

[ Edited by jcmarcos on 2010/3/10 8:53 ]
»2010/3/10 8:49
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Divinity
# Re: Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/9/8
Posts: 206
From:

@jcmarcos
simple, because at the moment driver 3D is better in OSX ppc then MOS, and better in MOS then OS4.

regards

[ Edited by Divinity on 2010/3/10 9:06 ]
»2010/3/10 10:05
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Golem
# Re: Benchmark 3D GL Quake 3
#
Moderator

#
Joined: 2003/2/28
Posts: 685
From: Denmark

@jcmarcos

I see the answer to your question in your own post.
»2010/3/10 13:33
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Fab
# Re: Benchmark 3D GL Quake 3

MorphOS Developer

#
Joined: 2003/6/16
Posts: 793
From:

@Divinity

The problem is you compare Quake3 on MorphOS against IOQuake3 on OSX. You can't really know what optimisations they brought to IOQuake3.

So, the test would be more meaningful if you tested the original Quake3 client on OSX.
»2010/3/10 14:02
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Divinity
# Re: Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/9/8
Posts: 206
From:

@Fab
Hi Fab :)

right, but the idea is to see also the benchmark in many host Macintosh in OSX ppc (many of these could be supported by MorphOS in the future).

Where Can I find the original Quake3 client for OSX ?

I thinks also It's a very good result for MorphOS at the moment VS OS4.x

thanks
regards
»2010/3/10 14:25
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Fab
# Re: Benchmark 3D GL Quake 3

MorphOS Developer

#
Joined: 2003/6/16
Posts: 793
From:

I can see:
http://www.macupdate.com/download.php/5991/quake3-1.32c-mac.zip
http://www.macgamefiles.com/detail.php?item=17355
http://softwaredownloadmirror.com/freeware/quake-iii-arena-x-1.32/100499608/ (despite the name, it's an universal binary)
»2010/3/10 14:45
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jcmarcos
# Re: Benchmark 3D GL Quake 3
#
Priest of the Order of the Butterfly

#
Joined: 2003/3/13
Posts: 990
From: Pinto, Madrid (Spain)

Quote:

Divinity wrote:

at the moment driver 3D is better in OSX ppc then MOS


I refuse to believe that there are better programmers than the MorphOS Team!

Quote:

Fab wrote:

is you compare Quake3 on MorphOS against IOQuake3 on OSX. You can't really know what optimisations they brought to IOQuake3


On spot!
»2010/3/10 17:14
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Divinity
# Re: Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/9/8
Posts: 206
From:

@all

ok, updated with other original Q3 client in OSX :)
»2010/3/10 19:21
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Fab
# Re: Benchmark 3D GL Quake 3

MorphOS Developer

#
Joined: 2003/6/16
Posts: 793
From:

It would be interesting if the original Quake3 client (http://www.macgamefiles.com/detail.php?item=17355) could be tested on the same Mac mini MorphOS runs on, for a clear comparison.

But anyway, seeing that figure of 90fps with original Quake3 client vs 168fps for IOQuake3, it's clear that IOQuake3 was optimized (or stripped down?) in a way or another.
»2010/3/10 19:47
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pampers
# Re: Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/2/27
Posts: 322
From: Dublin, Ireland

I would wait for a new 3D drivers from BigFoot and then compare :)

--
Present: Mac Mini - MorphOS 2.4
Past: A1200 - MorphOS 1.4.5
»2010/3/10 20:47
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Divinity
# Re: Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/9/8
Posts: 206
From:

added test about Sam and Sam Flex.
Waiting also others ...
»2010/4/10 13:33
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Divinity
# Re: Benchmark 3D GL Quake 3
#
Order of the Butterfly

#
Joined: 2009/9/8
Posts: 206
From:

now also AmigaOne XE G4@1000
Waiting also others ...
»2010/4/10 13:55
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SoundSquare
# Re: Benchmark 3D GL Quake 3
#
Priest of the Order of the Butterfly

#
Joined: 2004/12/1
Posts: 955
From: Paris, France

Quote:

I refuse to believe that there are better programmers than the MorphOS Team!


OMG, a sucking post ! ;-)
»2010/4/10 14:38
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